![]() ![]() ![]() But I am pretty sure the keypad contains all the directions so if you can remap that with autohotkey or something, that should work fine.I saw some very good ideas, and a few great ones, at DemoFall last week. You gotta use the mouse to attack and use the inventory so I am used to playing it like that. To turn I just click on the arrows with my mouse. And once you set it up, it is like that forever.Īlso for EOTB I just control it with the cursor keys, forward back and stepping left and right. I just put all my dos games in a folder and then you can make a unique dosbox shortcut that runs any game with its own unique settings. I have used it for nearly 20 years or something and I don't use any complex commands. Then you get an icon for your start menu or desktop, and clicking that runs the game automatically for you, using dosbox.īut really though, dosbox is really easy to use if you just start doing it yourself. It installs like a modern game, then it usually runs a settings app. I think games from GoG work just like a windows game, more or less. So what I'm saying is that I'm willing to "give up" the option of control config as I can use AutoHotkey but I still want ability to just click on a nice UI and navigate to dos game file and boot it without any further configuration. I want to get into the Krynn games (goldbox) and also get my feet wet with real-time blobbers, but I'm too lazy to configure anything beyond keyboard controls.ĮDIT: and yes, I use AutoHotkey extensively because I play a lot of japanese Wizardry-clones and most japanese Windows PC games usually don't allow keyboard key re-mapping, especially old ones like the Wizardry Empire games for japanese Windows. Preferably I want the only configuration needed to be done is the keyboard keys re-mapping.ĭoes something like this exist for Dosbox distros? zip/.rar of an All-in-One DOSbox package with an integrated UI, (i think people refer to what I'm asking for as a "front-end"), that I can just download, unzip, click on the "front-end" executable and then click on an "Load Game" equivalent option and navigate to my downloaded DOS game file(s) and have the game start up automatically and ready to work? It doesn't help that the only character that really benefits from getting above Lvl 15 is the Mage, which is also the class with the highest XP requirements. That long climb to the level cap is actually one of a few things EotB 3 gets right. I had to sit and grind for an hour once just before completing the game, just to be able to see one character reach Lvl 19. EotB 3 doesn't have either of those and has a large maximum level cap on top (for those races/classes that can reach it). EotB 2 has a place where monsters with large XP rewards can literally be spawned in with the flip of a lever, and farming that location for as little as 30 minutes will have you close to the game's level cap. EotB 3 even has floors that start out devoid of monsters, but stick around for just a minute and you're in deep.Īs for the leveling frequency - EotB 1 has a monster with an artificially jacked-up XP reward so gaining levels there is a cakewalk. EotB 3 uses a mixture of various respawning methods but the most common one is time-based (something the other two never did) meaning that standing around isn't gonna keep you out of trouble. EotB 1 and 2's primary method of respawning monsters is based off of the number of 'steps' you take, so if you stand still no new monsters will respawn. ![]()
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